
Schools made heavy use of Minecraft but it was really hacked together to enable school curriculum & very unwieldy to manage, reset, assign to students, etc., with some teachers purchasing 20 licenses to install on PCs/Macs.Īnd since schools don’t have Xbox Live accounts – this made online play difficult without setting up complicated servers. The end result were 4 releases of Minecraft that used Xbox Live/Microsoft Accounts to login & disallowed mods outside of the marketplace: use Xbox Live/Microsoft Accounts as a singular means for logging in to Minecraft.cut out “mods” and instead host a marketplace of “vetted” and “safe” mods for people to download or buy.create a singular means of logging into an account.set standards & limits on what people could do in the game.When Microsoft acquired Minecraft, an effort was made to make safe & easy to create “ online multiplayer" environments. It required setting up your own Minecraft server infrastructure to play online with friends.It ran on any platform that supported Java Runtimes.


People could code their own custom modifications or “mods” for it such as their own objects, blocks, etc.It was a Java-based application and it was distinguished by the fact that: In the beginning, there was only “Minecraft”. It has to do with the history of Minecraft, it’s acquisition by Microsoft, & the player’s evolving needs. It has it’s own built in “Minecraft: Education Edition online multiplayer environment that comes with the installation – nothing needs to be done to use it. It uses an online multiplayer environment called: There are THREE different editions of Minecraft that you might download & install. Recently, with the onset of “remote learning” from many schools, I’ve encountered a whole lotta parents that are suddenly discovering the complexities behind the world of Minecraft.įor those not aware, let’s start from the beginning.
